additional_character_options

Additional Character Options

Prerequisite: Vacalian

You have become proficient in the bite your people are known for, and can use it to devastating effect. You can make a bite attack against your enemies as a bonus action. Additionally, when your bite attack deals damage to a creature, you may attempt to grapple the target as part of the attack, locking your jaw around the flesh of your enemy.

When you have a creature grappled in this way, subsequent bite attacks you make may only target that creature, and you cannot speak.

Prerequisite: Urmari

You have improved your ability to adapt, and have greater versatility in maintaining the limbs that you attach to yourself. You may use your Emergency adaptation feature a number of times equal to your Constitution Modifier + 1. You may use this to attach multiple attachments at once, sequentially, or to continue to use an existing attachment after a short or long rest.

Prerequisite: Binmari

You allow the Voice to echo through you, entering the minds of your nearby allies. When you cast the Guidance cantrip, its range is increased to 30 feet for you. Additionally, it requires no components to cast.

Prerequisite: Voidborn, Spellcasting or Pact Magic feature

You can cast Counterspell, requiring no spell slot or components, and you must finish a long rest before you can cast it this way again. If you have spell slots of 3rd level or higher, you can cast this spell with them.

When you cast Counterspell and successfully counter a spell, you gain a bonus spell slot of a level equal to the spell countered or the highest level spell you can cast, whichever is lower. You may expend this spell slot to cast a spell within the next minute. Once you have gained this bonus spell slot, you may not do so again until you have completed a long rest.

Prerequisite: Velmari

You have mastered the art of taking memories. When you use your Consume Memories ability, you may allow the target to keep the memories you find, creating a copy of them for yourself. Additionally, when you use your Consume Memory ability on a willing creature, it takes only 10 minutes and can include information from as long as one year ago.

Prerequisite: Sentinel

You have become intimately familiar with your constructed body, and have learned to repair it quite effectively. You gain proficiency with tinkers tools if you are not already proficient. Additionally, whenever you would roll a Hit Die to regain hit points, you regain hitpoints as if you had rolled the highest number possible for each die.

Prerequisite: Aurelian

You gain the ability to meld fully into your shadow as an action, becoming impossibly thin and harder to spot. Your shadow retains your same general shape and size, but is able to squeeze through gaps as little as an inch wide, and you gain advantage on stealth checks.

While fully melded into your shadow, you are unable to interact with creatures or objects, and you are unable to speak.

Prerequisite: Voidborn

You have become proficient with using your face hole for storage, and can now comfortably hold items inside it without them falling out. Your face gains a storage capacity equal to a Bag of Holding. Items placed in your face hole drift gently, as if floating in space. Any creature may reach into your face hole to pull an object from it.

If the items placed into your face hole exceed its capacity, a wave of nausea washes over you as all items within it are ejected.

Your patron provides you with an enchanted bell, known as a pact ghanta, which can be used as your spellcasting focus. If you lose your pact ghanta, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous pact ghanta.

As an action, you can ring your pact ghanta to relocate a creature at the speed of sound. You may teleport a willing creature of your choice within 30 feet to another unoccupied point you can see within 30 feet of yourself. The location the creature is being moved to must be one that can support their weight.

If your pact ghanta is unable to emit noise, such as if you are in an area of silence, this ability does not work. Similarly, your pact ghanta must be able to be heard from the location of the target creature as well as their destination, or the ability fails.

Prerequisite: Magnate Patron

When you cast one of the spells provided within the Expanded Spell List of your patron, the spell requires no somatic or verbal components, and only requires material components if a gold cost for such components is provided. When you benefit from this invocation, your eyes instead glow brightly in the color associated with your patron.

Creatures familiar with the Magnates can identify that a spell is being cast using this trait.

Prerequisite: Magnate Patron, 9th Level

Attempts made to dispel or counter spells you cast from your patron's Expanded Spell List are made at disadvantage.

Prerequisite: Magnate of Carnage Patron

When a creature marked by your Relentless Killer feature makes a saving throw against a spell you cast, you may expend your mark to impose disadvantage on the saving throw.

Prerequisite: Magnate of Leadership Patron

Once per day, when you complete a short rest, you may regain a number of Commandment dice equal to your Charisma modifier. This cannot allow you to have a number of Commandment dice in your pool greater than 1 + your Warlock level.

Prerequisite: Pact of the Bell

You can now relocate objects with your pact ghanta, instead of only creatures. You can only relocate objects in this way if they are not being worn or carried, and weigh a number of pounds no more than your Warlock level times 10.

Prerequisite: 5th Level, Pact of the Bell

When you use your action to relocate a target with your pact ghanta, both the target and their destination can be as far as 60 feet away from you.

Prerequisite: 12th Level, Pact of the Bell

When you use an action to ring your pact ghanta, you may now relocate two targets within range at a time, instead of only one. When you do so, the targets switch places with each other rather than being located to spaces of your choice.

Prerequisite: 15th Level, Pact of the Bell

You gain the ability to target unwilling creatures with your pact ghanta in order to move them against their will. When you attempt to move a creature unwillingly with your pact ghanta, the creature makes a Charisma saving throw against your spell save DC. On a successful save, the creature is not moved.

  • additional_character_options.txt
  • Last modified: 2024/04/29 08:49
  • by shto